<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>Blizzard developer says World of Warcraft: Forever's beta numbers are the "craziest" he's seen in 17 years — Live Feed</title><link>https://www.live-feeds.com/feed/blizzard-developer-says-world-of-warcraft-forever-s-beta-numbers-are-the-craziest-he-s-seen-in-17-years</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/blizzard-developer-says-world-of-warcraft-forever-s-beta-numbers-are-the-craziest-he-s-seen-in-17-years/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Blizzard developer calls WoW Forever beta numbers the "craziest" in 17 years</title><link>https://www.live-feeds.com/feed/blizzard-developer-says-world-of-warcraft-forever-s-beta-numbers-are-the-craziest-he-s-seen-in-17-years</link><guid isPermaLink="false">https://www.live-feeds.com/feed/blizzard-developer-says-world-of-warcraft-forever-s-beta-numbers-are-the-craziest-he-s-seen-in-17-years#u80155</guid><pubDate>Tue, 22 Sep 2026 14:15:12 +0000</pubDate><description>World of Warcraft: Forever is seeing unprecedented beta engagement, described by one Blizzard developer as the craziest numbers he has seen in 17 years. Revealed at BlizzCon 2026, the project shifts focus away from traditional hero narratives toward community and low-stakes life in Azeroth. Lead Game Designer Tim Jones and Lead Software Engineer Nora Mills state the game utilizes old settings from WoW Classic but emphasizes horizontal progression and community features like campsites. Blizzard has already begun issuing beta suspensions to combat crude character name combinations enabled by a n</description></item>
</channel></rss>