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<rss version="2.0"><channel><title>Can PlayStation’s Housemarque repeat the FromSoftware story? — Live Feed</title><link>https://www.live-feeds.com/feed/can-playstation-s-housemarque-repeat-the-fromsoftware-story</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/can-playstation-s-housemarque-repeat-the-fromsoftware-story/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Housemarque Aims for FromSoftware-Level Growth as Saros Tech Expands</title><link>https://www.live-feeds.com/feed/can-playstation-s-housemarque-repeat-the-fromsoftware-story</link><guid isPermaLink="false">https://www.live-feeds.com/feed/can-playstation-s-housemarque-repeat-the-fromsoftware-story#u2544</guid><pubDate>Wed, 17 Jun 2026 17:56:50 +0000</pubDate><description>Sony’s Housemarque studio is openly targeting FromSoftware’s long-term success, despite Saros underperforming against Returnal’s sales. The studio has tripled its staff to 120 and built a new VFX engine, signaling ambition to elevate its sci-fi shooter genre. Market expectations and scope adjustments remain key uncertainties.What's confirmed:Housemarque has expanded its workforce from 40–50 employees at *Nex Machina*’s 2017 release to 120 today, marking a tripling in recent years.The studio has developed a unified VFX framework for *Saros*, transitioning from its previous NGP system to a new e</description></item>
<item><title>Housemarque eyes FromSoftware’s growth but faces scale questions after Saros</title><link>https://www.live-feeds.com/feed/can-playstation-s-housemarque-repeat-the-fromsoftware-story</link><guid isPermaLink="false">https://www.live-feeds.com/feed/can-playstation-s-housemarque-repeat-the-fromsoftware-story#u2459</guid><pubDate>Wed, 17 Jun 2026 16:22:03 +0000</pubDate><description>Sony’s Housemarque studio, now a fully integrated PlayStation first-party, is openly aiming to replicate FromSoftware’s long-term success trajectory. While Saros underperformed against Returnal’s sales, the studio insists its ambition remains unchanged, though hints suggest its next project may differ in scope. Growth to 120 employees and a newly built VFX engine for Saros underscore its expanding capabilities, but market expectations weigh on its ability to match FromSoftware’s organic rise.What's confirmed:Housemarque now operates as a PlayStation first-party studio after being acquired in 2</description></item>
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