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<rss version="2.0"><channel><title>Capcom Is Looking To Evolve Its RE Engine Into An 'AI-Era Game Engine' — Live Feed</title><link>https://www.live-feeds.com/feed/capcom-is-looking-to-evolve-its-re-engine-into-an-ai-era-game-engine</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/capcom-is-looking-to-evolve-its-re-engine-into-an-ai-era-game-engine/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Capcom Announces Plan To Evolve RE Engine Into AI-Generation Tool</title><link>https://www.live-feeds.com/feed/capcom-is-looking-to-evolve-its-re-engine-into-an-ai-era-game-engine</link><guid isPermaLink="false">https://www.live-feeds.com/feed/capcom-is-looking-to-evolve-its-re-engine-into-an-ai-era-game-engine#u108021</guid><pubDate>Wed, 07 Oct 2026 07:02:18 +0000</pubDate><description>Capcom revealed plans to transform its proprietary RE Engine into an AI-generation game engine to accelerate development processes across major franchises like Resident Evil and Street Fighter. Programmer Satoshi Ishida outlined the initiative, dubbed Project REX, during the Capcom Open Conference RE: 2026. The publisher aims to integrate artificial intelligence to streamline data processing, debugging, and quality assurance. This strategic shift targets a future where developers build games alongside AI systems, marking a significant technological evolution for the company&amp;#039;s core softwar</description></item>
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