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<rss version="2.0"><channel><title>Double Fine Boss Says 'We Never Actively Tried To Make A Game We Thought Was Going To Lose Money' — Live Feed</title><link>https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Tim Schafer Links Double Fine Independence to Xbox CEO Vision</title><link>https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money</link><guid isPermaLink="false">https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money#u64234</guid><pubDate>Thu, 10 Sep 2026 19:46:27 +0000</pubDate><description>Double Fine returned to independent operations because changing priorities from Xbox CEO Asha Sharma forced the split. Studio head Tim Schafer previously maintained that the company never intentionally developed titles expected to lose money and asserted that only he possesses the authority to put the studio out of business. The studio is now focused on autonomy after leaving the Xbox Game Pass platform.Why it mattersMicrosoft acquired Double Fine in 2011 before selling it back to its original owner in 2021. This transition follows a period of integration with Microsoft&amp;#039;s ecosystem. The s</description></item>
<item><title>Tim Schafer asserts control over Double Fine's business survival</title><link>https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money</link><guid isPermaLink="false">https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money#u62363</guid><pubDate>Wed, 09 Sep 2026 05:26:22 +0000</pubDate><description>Double Fine boss Tim Schafer stated that only he has the power to put the studio out of business. This follows previous comments where Schafer denied that the studio ever intentionally developed games they expected to lose money. The remarks come as the studio operates independently after its tenure with Microsoft, which acquired the company in 2011 and sold it back to its original owner in 2021. Schafer is now focused on the studio&amp;#039;s autonomy after departing the Xbox Game Pass platform.Why it mattersDouble Fine&amp;#039;s shift back to independence marks a significant change in its funding a</description></item>
<item><title>Double Fine Boss Says Studio Never Actively Tried To Make A Game To Lose Money</title><link>https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money</link><guid isPermaLink="false">https://www.live-feeds.com/feed/double-fine-boss-says-we-never-actively-tried-to-make-a-game-we-thought-was-going-to-lose-money#u59169</guid><pubDate>Sun, 06 Sep 2026 23:41:53 +0000</pubDate><description>Double Fine Productions boss Tim Schafer says the studio never set out to make a game it thought would lose money. Schafer made the comments in reference to the studio&amp;#039;s experience with Microsoft&amp;#039;s Xbox Game Pass and its decision to leave the platform. The studio is now independent again after being acquired by Microsoft in 2011 and then sold back to its original owner in 2021.Why it mattersThis matters because it sheds light on the challenges and considerations game developers face when working with subscription-based services like Xbox Game Pass. Double Fine&amp;#039;s experience and d</description></item>
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