<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>Final Fantasy 7 Revelation director explains why the game is sticking with Unreal Engine 4 instead of 5 — Live Feed</title><link>https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-explains-why-the-game-is-sticking-with-unreal-engine-4-instead-of-5</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-explains-why-the-game-is-sticking-with-unreal-engine-4-instead-of-5/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>FF7 Revelation Director Explains Decision to Use Unreal Engine 4</title><link>https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-explains-why-the-game-is-sticking-with-unreal-engine-4-instead-of-5</link><guid isPermaLink="false">https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-explains-why-the-game-is-sticking-with-unreal-engine-4-instead-of-5#u9747</guid><pubDate>Tue, 23 Jun 2026 11:12:45 +0000</pubDate><description>Director Naoki Hamaguchi confirmed Final Fantasy VII Revelation will use Unreal Engine 4 instead of Unreal Engine 5. This choice aims to increase development efficiency and accelerate the path to release. The team is using custom technology to achieve visual quality comparable to Nanite.What's confirmed:Naoki Hamaguchi is the director of Final Fantasy VII Revelation.Final Fantasy VII Revelation is the final installment of the remake series.The game uses Unreal Engine 4 to speed up development and improve efficiency.The development team is using custom technology to reach visual quality compara</description></item>
</channel></rss>