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<rss version="2.0"><channel><title>Final Fantasy 7 Revelation Director Says It Was 'Absolutely Essential' Not To Turn The Remake Into 'My Own Personal Fan Project' — Live Feed</title><link>https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-says-it-was-absolutely-essential-not-to-turn-the-remake-into-my-own-personal-fan-pro</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-says-it-was-absolutely-essential-not-to-turn-the-remake-into-my-own-personal-fan-pro/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Final Fantasy 7 Revelation Director Defends Remake Discipline</title><link>https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-says-it-was-absolutely-essential-not-to-turn-the-remake-into-my-own-personal-fan-pro</link><guid isPermaLink="false">https://www.live-feeds.com/feed/final-fantasy-7-revelation-director-says-it-was-absolutely-essential-not-to-turn-the-remake-into-my-own-personal-fan-pro#u105882</guid><pubDate>Tue, 06 Oct 2026 09:01:59 +0000</pubDate><description>The director of Final Fantasy 7 Revelation asserts it was essential to avoid turning the project into a personal fan project, while also detailing a push for physical media and a very extravagant final Sephiroth fight. Square Enix has established a separate optimization team for the title as concerns persist regarding the Switch 2 and Xbox Series S hardware. The development team has insisted on treating each entry in the remake trilogy as a complete experience.Why it mattersSquare Enix is managing technical scalability challenges as development on the concluding chapter of the remake trilogy c</description></item>
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