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<rss version="2.0"><channel><title>Former Rockstar Developer Says They Should Hurry Up On GTA 6’s PC Version Before AI Gets There First — Live Feed</title><link>https://www.live-feeds.com/feed/former-rockstar-developer-says-they-should-hurry-up-on-gta-6-s-pc-version-before-ai-gets-there-first</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/former-rockstar-developer-says-they-should-hurry-up-on-gta-6-s-pc-version-before-ai-gets-there-first/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Former Rockstar tech director says AI clones could force earlier GTA 6 PC port</title><link>https://www.live-feeds.com/feed/former-rockstar-developer-says-they-should-hurry-up-on-gta-6-s-pc-version-before-ai-gets-there-first</link><guid isPermaLink="false">https://www.live-feeds.com/feed/former-rockstar-developer-says-they-should-hurry-up-on-gta-6-s-pc-version-before-ai-gets-there-first#u196380</guid><pubDate>Thu, 12 Nov 2026 07:31:02 +0000</pubDate><description>Former Rockstar North technical director Obbe Vermeij says the studio may accelerate GTA 6&amp;#039;s PC release to preempt unofficial AI-generated clones. Vermeij, who worked on Grand Theft Auto III, notes Rockstar historically prefers a console-first strategy to avoid compromising PC builds, but warns that AI tools could enable copycats to create playable PC versions overnight. He estimates an unofficial port would cost &amp;quot;tens of thousands of dollars&amp;quot; in AI compute tokens yet believes it will be attempted. Rockstar has announced GTA 6 for PlayStation 5 and Xbox Series X/S in fall 2025 w</description></item>
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