<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>Game Pass Could’ve Worked, Moon Studios Boss Says, But Xbox Never Delivered the Big Hits It Needed — Live Feed</title><link>https://www.live-feeds.com/feed/game-pass-could-ve-worked-moon-studios-boss-says-but-xbox-never-delivered-the-big-hits-it-needed</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/game-pass-could-ve-worked-moon-studios-boss-says-but-xbox-never-delivered-the-big-hits-it-needed/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Moon Studios CEO Claims Mediocre Content Hindered Xbox Game Pass Growth</title><link>https://www.live-feeds.com/feed/game-pass-could-ve-worked-moon-studios-boss-says-but-xbox-never-delivered-the-big-hits-it-needed</link><guid isPermaLink="false">https://www.live-feeds.com/feed/game-pass-could-ve-worked-moon-studios-boss-says-but-xbox-never-delivered-the-big-hits-it-needed#u12733</guid><pubDate>Thu, 25 Jun 2026 10:52:11 +0000</pubDate><description>Thomas Mahler argues that Xbox Game Pass failed to reach its potential due to a lack of top-tier first-party titles. He suggests the service prioritized mediocre filler over mainstream hits. This gap in content led to subscriber loss.What's confirmed:Thomas Mahler says Xbox Game Pass could have thrived if Microsoft provided more blockbuster hits.Mahler claims the lack of top-tier titles caused the service to fail to grow as much as possible.The CEO of Moon Studios believes the service lacked games capable of attracting a mainstream audience.Still unconfirmed:Mahler likened Xbox Game Pass to a </description></item>
<item><title>Moon Studios CEO Criticizes Xbox Game Pass Content Strategy</title><link>https://www.live-feeds.com/feed/game-pass-could-ve-worked-moon-studios-boss-says-but-xbox-never-delivered-the-big-hits-it-needed</link><guid isPermaLink="false">https://www.live-feeds.com/feed/game-pass-could-ve-worked-moon-studios-boss-says-but-xbox-never-delivered-the-big-hits-it-needed#u8613</guid><pubDate>Mon, 22 Jun 2026 17:41:21 +0000</pubDate><description>Thomas Mahler, CEO of Moon Studios, states that Xbox Game Pass could have succeeded if Microsoft provided more blockbuster first-party titles. He argues the subscription model required a steady supply of important games to keep players subscribed. Mahler suggests developers lacked the incentive to create smash hits under this system.What's confirmed:Moon Studios CEO Thomas Mahler says Xbox Game Pass could have worked if Microsoft delivered more must-play first-party games.Mahler argues that a subscription service based on monthly payments needs a steady supply of games that feel important enou</description></item>
</channel></rss>