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<rss version="2.0"><channel><title>Gears of War: E-Day Reportedly Cost $500 Million to Make, Amid Claims It Has Sold Just 400,000 Copies — Live Feed</title><link>https://www.live-feeds.com/feed/gears-of-war-e-day-reportedly-cost-500-million-to-make-amid-claims-it-has-sold-just-400-000-copies</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/gears-of-war-e-day-reportedly-cost-500-million-to-make-amid-claims-it-has-sold-just-400-000-copies/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Gears of War E-Day Cost $500M and Sold 400K Copies</title><link>https://www.live-feeds.com/feed/gears-of-war-e-day-reportedly-cost-500-million-to-make-amid-claims-it-has-sold-just-400-000-copies</link><guid isPermaLink="false">https://www.live-feeds.com/feed/gears-of-war-e-day-reportedly-cost-500-million-to-make-amid-claims-it-has-sold-just-400-000-copies#u181305</guid><pubDate>Fri, 06 Nov 2026 13:10:04 +0000</pubDate><description>Gears of War: E-Day required a budget of $500 million to develop, according to reports citing Bloomberg information. Despite the massive half-billion dollar investment, the title has allegedly sold just over 400,000 copies across console and PC. In comparison, reports indicate the game sold 62,000 copies on Xbox against 1.7 million players on Game Pass. Industry observers note the release highlights ongoing challenges for Xbox exclusives in the multiplatform era, contrasting with platform-moving rivals like PlayStation&amp;#039;s Wolverine.Why it mattersThe massive development expense and low trad</description></item>
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