<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>No Rest for the Wicked details new class systems, version 1.0 enhancements — Live Feed</title><link>https://www.live-feeds.com/feed/no-rest-for-the-wicked-details-new-class-systems-version-1-0-enhancements</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/no-rest-for-the-wicked-details-new-class-systems-version-1-0-enhancements/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Moon Studios Overhauls No Rest for the Wicked Class System for 1.0 Release</title><link>https://www.live-feeds.com/feed/no-rest-for-the-wicked-details-new-class-systems-version-1-0-enhancements</link><guid isPermaLink="false">https://www.live-feeds.com/feed/no-rest-for-the-wicked-details-new-class-systems-version-1-0-enhancements#u141930</guid><pubDate>Wed, 21 Oct 2026 04:06:48 +0000</pubDate><description>Moon Studios is redesigning No Rest for the Wicked for its version 1.0 launch, replacing character attributes with a system of 24 weapon-based classes and 362 traits. This update introduces factions, swappable serum cores, and proper stealth mechanics. The developers state the 1.0 version will roughly double the size of the game. A full release is scheduled for March 2027 on PC and PS5, with open beta testing planned for December.Why it mattersThe changes were revealed during the Wicked Inside showcase. These mechanical shifts aim to create billions of build combinations and a shifting meta. T</description></item>
</channel></rss>