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<rss version="2.0"><channel><title>PHYSINT’s cancellation at Sony wasn’t random — Live Feed</title><link>https://www.live-feeds.com/feed/physint-s-cancellation-at-sony-wasn-t-random</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/physint-s-cancellation-at-sony-wasn-t-random/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Xbox to Publish Physint After Sony Cancellation</title><link>https://www.live-feeds.com/feed/physint-s-cancellation-at-sony-wasn-t-random</link><guid isPermaLink="false">https://www.live-feeds.com/feed/physint-s-cancellation-at-sony-wasn-t-random#u67524</guid><pubDate>Mon, 14 Sep 2026 05:32:28 +0000</pubDate><description>Xbox and Kojima Productions have expanded their partnership to publish Physint. The project previously faced cancellation at PlayStation due to missed deadlines and budget concerns. Sony is currently adjusting its decision-making processes to avoid failures similar to the launch of Concord. This shift in publishing moves the title from Sony&amp;#039;s ecosystem to Microsoft&amp;#039;s Xbox platform.Why it mattersHideo Kojima&amp;#039;s Physint is a high-profile project from Kojima Productions. The transition highlights shifting financial priorities at Sony and a growing partnership between Microsoft and K</description></item>
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