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<rss version="2.0"><channel><title>PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines — Live Feed</title><link>https://www.live-feeds.com/feed/playstation-ditched-hideo-kojima-s-physint-on-budget-concerns-missed-deadlines</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/playstation-ditched-hideo-kojima-s-physint-on-budget-concerns-missed-deadlines/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Xbox to Publish Hideo Kojima's Physint After PlayStation Cancellation</title><link>https://www.live-feeds.com/feed/playstation-ditched-hideo-kojima-s-physint-on-budget-concerns-missed-deadlines</link><guid isPermaLink="false">https://www.live-feeds.com/feed/playstation-ditched-hideo-kojima-s-physint-on-budget-concerns-missed-deadlines#u67418</guid><pubDate>Mon, 14 Sep 2026 02:30:22 +0000</pubDate><description>Xbox and Kojima Productions have expanded their partnership to publish Physint following the project&amp;#039;s cancellation at PlayStation. Bloomberg reports that Sony ended its involvement with the title due to missed deadlines and budget concerns. This shift moves the high-profile project from Sony to Microsoft&amp;#039;s ecosystem as the developer seeks a new publishing partner. The move comes as Sony adjusts its decision-making processes to avoid commercial failures similar to Concord.Why it mattersHideo Kojima is a renowned developer known for creating complex, high-budget titles. The transition</description></item>
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