<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>Sega plans shift to influencers after Sonic and Shinobi sales disappoint, despite strong reviews — Live Feed</title><link>https://www.live-feeds.com/feed/sega-plans-shift-to-influencers-after-sonic-and-shinobi-sales-disappoint-despite-strong-reviews</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/sega-plans-shift-to-influencers-after-sonic-and-shinobi-sales-disappoint-despite-strong-reviews/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Sega Shifts Marketing to Influencers After 2025 Sales Misses</title><link>https://www.live-feeds.com/feed/sega-plans-shift-to-influencers-after-sonic-and-shinobi-sales-disappoint-despite-strong-reviews</link><guid isPermaLink="false">https://www.live-feeds.com/feed/sega-plans-shift-to-influencers-after-sonic-and-shinobi-sales-disappoint-despite-strong-reviews#u15529</guid><pubDate>Sat, 27 Jun 2026 08:22:07 +0000</pubDate><description>Sega is overhauling its marketing strategy to focus on influencers and fandom growth. This move follows the commercial underperformance of Sonic Racing: CrossWorlds and Shinobi: Art of Vengeance. Both titles failed to meet internal sales expectations despite receiving strong reviews.What's confirmed:Sonic Racing: CrossWorlds and Shinobi: Art of Vengeance failed to meet Sega&amp;#039;s sales expectations.Sega is shifting its marketing strategy toward influencers to boost global fandom and franchise growth.Sonic Racing: CrossWorlds sold over 1 million units at launch.Persona 5 Royal has reached 8.66</description></item>
</channel></rss>