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<rss version="2.0"><channel><title>Sony Stopped Physint Development Over Budget, Exclusivity Concerns — Live Feed</title><link>https://www.live-feeds.com/feed/sony-stopped-physint-development-over-budget-exclusivity-concerns</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/sony-stopped-physint-development-over-budget-exclusivity-concerns/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Xbox to Publish Physint After Sony Halts Development</title><link>https://www.live-feeds.com/feed/sony-stopped-physint-development-over-budget-exclusivity-concerns</link><guid isPermaLink="false">https://www.live-feeds.com/feed/sony-stopped-physint-development-over-budget-exclusivity-concerns#u67306</guid><pubDate>Sun, 13 Sep 2026 23:22:29 +0000</pubDate><description>Xbox and Kojima Productions have expanded their partnership to publish Physint. This follows Sony&amp;#039;s decision to stop development of the project. PlayStation cited budget concerns and missed deadlines as primary reasons for dropping the title. Sony also weighed exclusivity concerns when ending its involvement. The move comes as Sony adjusts its decision-making process to prevent failures similar to the launch of Concord.Why it mattersHideo Kojima is a high-profile developer known for creating complex, high-budget titles. The shift from PlayStation to Xbox indicates a change in publishing s</description></item>
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