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<rss version="2.0"><channel><title>The Last of Us director apologises to God of War Laufey team for citing it while saying AAA experiences are ‘boring’ — Live Feed</title><link>https://www.live-feeds.com/feed/the-last-of-us-director-apologises-to-god-of-war-laufey-team-for-citing-it-while-saying-aaa-experiences-are-boring</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/the-last-of-us-director-apologises-to-god-of-war-laufey-team-for-citing-it-while-saying-aaa-experiences-are-boring/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Bruce Straley apologizes for calling AAA games boring and citing God of War Laufey</title><link>https://www.live-feeds.com/feed/the-last-of-us-director-apologises-to-god-of-war-laufey-team-for-citing-it-while-saying-aaa-experiences-are-boring</link><guid isPermaLink="false">https://www.live-feeds.com/feed/the-last-of-us-director-apologises-to-god-of-war-laufey-team-for-citing-it-while-saying-aaa-experiences-are-boring#u78227</guid><pubDate>Mon, 21 Sep 2026 04:41:09 +0000</pubDate><description>Former Naughty Dog director Bruce Straley apologized after labeling modern AAA gaming &amp;quot;boring&amp;quot; and stating he was &amp;quot;not excited&amp;quot; by the gameplay of God of War Laufey. Straley claimed the current AAA industry lacks opportunities to inject innovative or fresh ideas. After using the Laufey project as an example of these trends, he described the comments as &amp;quot;a mistake&amp;quot; and issued an apology to the development team.Why it mattersStraley previously directed The Last of Us, a title known for shifting AAA narrative standards. His critique targets broad industry design tren</description></item>
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