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<rss version="2.0"><channel><title>World of Warcraft Forever World First Level 60 Character Hits Cap Three Days After Launch — Live Feed</title><link>https://www.live-feeds.com/feed/world-of-warcraft-forever-world-first-level-60-character-hits-cap-three-days-after-launch</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/world-of-warcraft-forever-world-first-level-60-character-hits-cap-three-days-after-launch/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>WoW Forever's first Level 60 character hits cap three days after launch</title><link>https://www.live-feeds.com/feed/world-of-warcraft-forever-world-first-level-60-character-hits-cap-three-days-after-launch</link><guid isPermaLink="false">https://www.live-feeds.com/feed/world-of-warcraft-forever-world-first-level-60-character-hits-cap-three-days-after-launch#u193265</guid><pubDate>Wed, 11 Nov 2026 07:04:54 +0000</pubDate><description>World of Warcraft: Forever produced its first Level 60 character three days after launch, with IGN, VICE and Mezha reporting the milestone. The launch drew enough players to create crowded zones, prompting Blizzard to deploy a hotfix aimed at thinning those areas and improving faction balance. Blizzard also tightened PvP faction restrictions on November 10, making character creation progressively harder on whichever faction already has more players in a region. Community manager Kaivax said the most uneven regional PvP population stands at approximately 55/45, and the company wants closer to 5</description></item>
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