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<rss version="2.0"><channel><title>Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation — Live Feed</title><link>https://www.live-feeds.com/feed/zelda-ocarina-of-time-remake-gets-a-native-pc-port-through-static-recompilation</link><atom:link xmlns:atom="http://www.w3.org/2005/Atom" href="https://www.live-feeds.com/feed/zelda-ocarina-of-time-remake-gets-a-native-pc-port-through-static-recompilation/rss.xml" rel="self" type="application/rss+xml"/><description>Continuously updated, source-cited coverage.</description>
<item><title>Zelda Ocarina of Time remake gets native PC port via static recompilation</title><link>https://www.live-feeds.com/feed/zelda-ocarina-of-time-remake-gets-a-native-pc-port-through-static-recompilation</link><guid isPermaLink="false">https://www.live-feeds.com/feed/zelda-ocarina-of-time-remake-gets-a-native-pc-port-through-static-recompilation#u195848</guid><pubDate>Thu, 12 Nov 2026 03:37:51 +0000</pubDate><description>A native PC port of The Legend of Zelda: Ocarina of Time has been released using static recompilation, translating the original N64 code to run directly on x86-64 hardware without emulation. The port is based on the 2022 decompilation project that produced matching source code for the game. Static recompilation converts the MIPS assembly to C, then compiles it for modern processors, enabling higher resolutions, widescreen support, and modern input methods natively. This differs from traditional emulation by eliminating the runtime translation layer, offering lower overhead and platform-native </description></item>
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