Assassin’s Creed Shadows marks a significant technological evolution for Ubisoft’s flagship series, with a revitalised Anvil Engine that taps into some of the latest rendering technologies, alongside other innovative systems. We’ve already seen how transformative the new game’s real-time ray-traced global illumination (RTGI) system is, replacing an older, pre-computed or ‘baked’ GI solution that first debuted over ten years ago in DF favourite, Assassin’s Creed Unity. However, the new engine goes further – much further.
Before Shadows was delayed last year, we were offered the opportunity to spend time with the game’s rendering engineers to discuss how Anvil has evolved and finally, earlier this week, we had the chance to talk directly to the team. As…