Another key addition is that OpenUSD can now be compiled to WebAssembly, and a new wasmFetchResolver example demonstrates loading and interacting with USD scenes directly in a web browser via HTTP protocol, which lowers the barrier for web-based 3D tooling and viewers built on USD.
Alongside other improvements, the release is made faster due to several targeted optimizations, including the streamlining of composition dependency computation and a fix for .usdc sublayers with heavily-connected relationships.
The new OpenUSD release is available on GitHub.
Learn the details here and subscribe to our Newsletter, join our 80 Level Talent platform, follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
Are…