Live Feeds
● LIVE Updated 1h ago · 14 sources tracked

Fable PS5 Looking Far Too Easy? Don't Fear, Harder Difficulties Will Be Available

Players have criticized *Fable* for its seemingly light combat in recent demos, but developer Playground Games has confirmed harder difficulty options exist beyond the ‘Story’ setting. The game launches this autumn for PS5, emphasizing choice-driven gameplay and open-world chaos. Sources agree on multiple difficulty tiers, though specifics remain unclear. No combat mechanics or scaling details have been disclosed.

RSS Source map (14)

What changed

Playground Games directly addressed player concerns about combat difficulty, clarifying that demo footage used the lowest setting and that sterner alternatives are available.

Live updates

  1. Fable PS5’s ‘Story’ Difficulty Too Easy—Harder Modes Confirmed

    Players have criticized *Fable* for its seemingly light combat in recent demos, but developer Playground Games has confirmed harder difficulty options exist beyond the ‘Story’ setting. The game launches this autumn for PS5, emphasizing choice-driven gameplay and open-world chaos. Sources agree on multiple difficulty tiers, though specifics remain unclear. No combat mechanics or scaling details have been disclosed.

    What's confirmed:

    • Fable’s latest gameplay demo featured ‘Story’ difficulty, described as the ‘gentlest way to wander through Albion’ by Playground Games.
    • The developer has confirmed additional difficulty levels will make combat more challenging, with guards behaving less permissively.
    • Fable launches for PS5 in Autumn 2026, focusing on an open-world take on Albion with emphasis on player choices and reputation systems.
    • Combat in the demo appeared simpler than expected, prompting concerns from players about overall difficulty balance.

    Still unconfirmed:

    • A 2027 Xbox RPG (unrelated to Fable) is rumored to explore morally ambiguous player roles, but no details on its mechanics or release have been confirmed.
    • Fable’s ‘Story’ difficulty may include optional challenges or dynamic adjustments to guard behavior beyond preset difficulties, though this has not been verified.
    confidence 98%