Speedrunners are already breaking The Legend of Zelda: Ocarina of Time's remake
Speedrunners have discovered multiple new exploits in The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2 shortly after release. Techniques include faster movement methods that bypass the new sprint mechanic and glitches that send Link out of bounds. The community is actively routing these findings into new speedrun categories while a native PC port via static recompilation has also emerged.
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- ✓ The Legend of Zelda: Ocarina of Time remake launched on Nintendo Switch 2 with a new sprint mechanic added by director Eiji Aonuma.
- ✓ Speedrunners have found that dodge-rolling remains faster than the new sprint ability in the remake.
- ✓ New glitches allowing out-of-bounds movement and faster traversal have been discovered in the remake.
- ✓ A native PC port of the remake has been created through static recompilation.
What changed
New movement exploits and out-of-bounds glitches specific to the Switch 2 remake have been documented by speedrunners, and a native PC port via static recompilation is now available.
Live updates
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Speedrunners find new ways to break Ocarina of Time remake on Switch 2
Speedrunners have discovered multiple new exploits in The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2 shortly after release. Techniques include faster movement methods that bypass the new sprint mechanic and glitches that send Link out of bounds. The community is actively routing these findings into new speedrun categories while a native PC port via static recompilation has also emerged.
Why it matters
Nintendo released a full remake of the 1998 classic for Switch 2 with modernized controls including a sprint ability. Director Eiji Aonuma specifically added sprinting to discourage the roll-spamming meta of the original. The speedrunning community's immediate dissection of the remake continues a decades-long tradition of sequence breaking.
What is confirmed
- The Legend of Zelda: Ocarina of Time remake launched on Nintendo Switch 2 with a new sprint mechanic added by director Eiji Aonuma.
- Speedrunners have found that dodge-rolling remains faster than the new sprint ability in the remake.
- New glitches allowing out-of-bounds movement and faster traversal have been discovered in the remake.
- A native PC port of the remake has been created through static recompilation.
Still unconfirmed
- The remake is considered 'not quite definitive' due to technical limitations or design choices.
What to watch next
- Speedrun category leaderboards for the Switch 2 remake on Speedrun.com
- Nintendo's response to the PC port via static recompilation
- Discovery of additional sequence breaks that could rewrite optimal routes
confidence 85%Sources used for this update (11)
- kotaku.com — Kotaku - Gaming Reviews, News, Tips and More.
- www.polygon.com — I really want to get back into The Witcher 3 but I have save game anxiety
- www.dexerto.com — Reese’s adds bizarre warning to Halloween candy after $5 million lawsuit - Dexerto
- Nintendo — Ask the Developer Vol. 24: The Legend of Zelda: Ocarina of Time — Part 1
- The New York Times — A ‘Legend of Zelda’ Game Is Reborn and ’90s Nostalgia Fans Are All In
- Nintendo Life — Review: The Legend Of Zelda: Ocarina Of Time (Switch 2) - A Stunning Remake, But Not Quite Definitive
- TechPowerUp — Zelda: Ocarina of Time Remake Gets a Native PC Port Through Static Recompilation
- Polygon.com — Speedrunners are already breaking The Legend of Zelda: Ocarina of Time's remake
- www.ign.com — The Legend of Zelda: Ocarina of Time Speedrunners Have Already Found New Ways to Break the Remake
- kotaku.com — Sorry, Aonuma, Rolling Is Still The Fastest Way To Get Around In Zelda: Ocarina Of Time
- www.notebookcheck.net — Lenovo Legion 5 16IRX9 - Notebookcheck Reviews Collection
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