Fortunately for the gaming community, Broche chose not to burden himself with the Sisyphean task of spending decades trying to sway Ubisoft’s corpos and instead produced Clair Obscur: Expedition 33 – a game that has already proven to be a massive success both financially and reputationally, selling one million copies within its first three days and becoming the highest-rated video game of all time on Metacritic – independently.
Even more important is the precedent Clair Obscur: Expedition 33 is setting, proving by example that you don’t need enormous teams, bloated production budgets, and exorbitant price tags to make a successful game – a message that, in today’s landscape, where major studios are starting to push for an industry-standard game price of $80 or more,…