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● TRACKER Updated 7d ago · 27 sources tracked

Final Fantasy 7 Revelation director explains why the game is sticking with Unreal Engine 4 instead of 5

The director of Final Fantasy 7 Revelation, Naoki Hamaguchi, explains the game is using Unreal Engine 4 instead of Unreal Engine 5 to avoid extending the development timeline. The team aims to maintain development efficiency for a speedy release. Hamaguchi is also pushing for a physical edition of the game. No physical release has been confirmed.

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What changed

New statements from the director confirm the game engine choice and reveal efforts to secure a physical release.

Live updates

  1. Final Fantasy 7 Revelation Sticks with Unreal Engine 4

    The director of Final Fantasy 7 Revelation, Naoki Hamaguchi, explains the game is using Unreal Engine 4 instead of Unreal Engine 5 to avoid extending the development timeline. The team aims to maintain development efficiency for a speedy release. Hamaguchi is also pushing for a physical edition of the game. No physical release has been confirmed.

    What's confirmed:

    • The game is using Unreal Engine 4 to avoid extending the development timeline.
    • Naoki Hamaguchi is the director of Final Fantasy 7 Revelation.
    • The team intends to maintain development efficiency for a speedy release.

    Still unconfirmed:

    • Final Fantasy 7 Revelation may not have a physical edition.
    • Naoki Hamaguchi is trying to secure a physical release for the game.
    Sources used for this update (3)
    1. Final Fantasy VII Revelation Director Explains Why the Game ... - NewsBreak
    2. Final Fantasy 7 Revelation Director Is Pushing for a Physical Edition, But Nothing Has Been Decided
    3. Final Fantasy VII Revelation Director Trying To Make “Some Kind Of Physical Release”
    confidence 67%
  2. Director Naoki Hamaguchi Confirms Unreal Engine 4 for FF7 Revelation

    Final Fantasy 7 Revelation will use Unreal Engine 4 instead of Unreal Engine 5. Director Naoki Hamaguchi stated this decision avoids extending the development timeline. The team intends to maintain development efficiency to ensure a speedy release.

    What's confirmed:

    • Director Naoki Hamaguchi confirmed Final Fantasy VII Revelation will use Unreal Engine 4 instead of Unreal Engine 5.
    • The decision to use Unreal Engine 4 aims to increase development efficiency and avoid significantly extending the development timeline.
    Sources used for this update (8)
    1. Final Fantasy 7 Revelation Is Sticking With Unreal Engine 4 Instead of UE5
    2. Final Fantasy 7 Revelation Director Explains Unreal Engine 4 Decision
    3. Final Fantasy 7 Revelation Unreal Engine 4 Chose Explained
    4. Final Fantasy 7 Revelation director explains why the game is sticking ...
    5. Final Fantasy VII Revelation Developers and Why They are not Using ...
    6. Naoki Hamaguchi Confirms Final Fantasy 7 Revelation Stuck With Unreal ...
    7. Critical Role CEO clears up a huge misconception about The Legend of Vox Machina
    8. FF7 Revelation Director Explains Why Remaking Classic RPGs Needs to Be in Trilogies
    confidence 100%
  3. FF7 Revelation Director Explains Decision to Use Unreal Engine 4

    Director Naoki Hamaguchi confirmed Final Fantasy VII Revelation will use Unreal Engine 4 instead of Unreal Engine 5. This choice aims to increase development efficiency and accelerate the path to release. The team is using custom technology to achieve visual quality comparable to Nanite.

    What's confirmed:

    • Naoki Hamaguchi is the director of Final Fantasy VII Revelation.
    • Final Fantasy VII Revelation is the final installment of the remake series.
    • The game uses Unreal Engine 4 to speed up development and improve efficiency.
    • The development team is using custom technology to reach visual quality comparable to Nanite without using Unreal Engine 5.

    Still unconfirmed:

    • Final Fantasy VII Revelation is targeting a Spring 2027 release.
    • The game will bring back the airship dream.
    • Naoki Hamaguchi wants his next project to be a grand-scale RPG that is not a remake.
    Sources used for this update (17)
    1. Final Fantasy 7 Revelation Is Bringing Back the Airship Dream
    2. We Asked Final Fantasy VII Revelation Director Naoki Hamaguchi What's Next For Him
    3. FF7 Remake trilogy’s ending was mapped out from the start, and Hamaguchi says he’s ‘confident’ in it
    4. Why It's Called Final Fantasy VII Revelation Instead Of 'Resolve' Or Other Subtitles
    5. 'Final Fantasy VII' Remake Trilogy Finale 'REVELATION' Trailer Released
    6. Square Enix explains how it came up with the name for Final Fantasy 7 Revelation
    7. Final Fantasy 7 Revelation director explains why the game is sticking with Unreal Engine 4 instead of 5
    8. Final Fantasy VII Revelation Director Says He Cries Each Time He Finishes The Emotional Ending Of The Game
    9. Final Fantasy VII Revelation director wants his next game to be a ‘grand-scale’ RPG, but not a remake
    10. Final Fantasy 7 Revelation Didn't Jump To Unreal Engine 5 So ...
    11. Final Fantasy 7 Revelation director explains why the game is sticking ...
    12. FF7 Revelation Head Explains Choice of Unreal Engine 4 Over UE5
    confidence 90%