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Final Fantasy 7 Revelation director explains why the game is sticking with Unreal Engine 4 instead of 5
Director Naoki Hamaguchi confirmed Final Fantasy VII Revelation will use Unreal Engine 4 instead of Unreal Engine 5. This choice aims to increase development efficiency and accelerate the path to release. The team is using custom technology to achieve visual quality comparable to Nanite.
What changed
Naoki Hamaguchi detailed the technical reasons for sticking with UE4 to ensure a faster development cycle.
Live updates
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FF7 Revelation Director Explains Decision to Use Unreal Engine 4
confidence 90%Director Naoki Hamaguchi confirmed Final Fantasy VII Revelation will use Unreal Engine 4 instead of Unreal Engine 5. This choice aims to increase development efficiency and accelerate the path to release. The team is using custom technology to achieve visual quality comparable to Nanite.
What's confirmed:
- Naoki Hamaguchi is the director of Final Fantasy VII Revelation.
- Final Fantasy VII Revelation is the final installment of the remake series.
- The game uses Unreal Engine 4 to speed up development and improve efficiency.
- The development team is using custom technology to reach visual quality comparable to Nanite without using Unreal Engine 5.
Still unconfirmed:
- Final Fantasy VII Revelation is targeting a Spring 2027 release.
- The game will bring back the airship dream.
- Naoki Hamaguchi wants his next project to be a grand-scale RPG that is not a remake.